Game Art

2008-08-04 11:30 by Administrator

PS3 Controller
Today we have reached the point where games have entered a new era, a new next-generation beginning, starting in the last few years. Games have grown up from their 80's pixels bouncing around the screen, to a full blown development process that rivals many movies in its complexity.

Modern game development studios are a combination various multi-disciplinary studios to cover all areas of the game creation process: concept art, character design, architecture, interior design, vehicle design, hand-animation, motion capture animation and various other art and animation areas.

Add to that the free-form ability to control a character in a game, which requires advanced 3D realtime engine programming, multi-shader and vertex rendering, computer AI programming, weapons/explosion special effects with real-time physics handling, body mechanics simulations and finally it all gets meshed together with the usual movie-type roles of art director, game director, strategy and marketing functions. Today, in most cases, this makes the set-up more complex than many movie development processes, simply because of the real-time and interactive nature inherent in games.

Game art is produces on a staggering scale, which is making games take longer and longer to come to market. Games like Shadow of the Colossus on Playstation 2 and its sibling game Ico each took 4 years to conceive, create and deliver. Most modern Next-Gen games for the Playstation 3 and XBOX 360 consoles (and PC of course), take 3-4 years in general, some even longer as these next-gen hardware is so new that developers are struggling to program for them due to their complexity. A sequel then usually takes a little less time, as most of the game engine has already been developed.

Game art can range from concept sketches to full blown design of characters, architectural, land/sea/air/space vehicles, interior design, prop design, animation design, physics simulation algorithms, motion-capture and hand-tweaked animation.

Below follows some in-game realtime screenshots of some games that have proven to stand as unique examples of modern art in games.

Shadow of the Colossus, 2005

Playstation 2 Game. All screenshots are real-time in-game images.

Mass Effect, 2007

XBOX 360 Game. All screenshots are real-time in-game images.

Prince of Persia [untitled], 2008

Prince of Persia - Next Generation - uses a cell-shaded art form, which is highly uncommon, especially since most games are aiming for realism instead of animation style. Game will be released later in 2008 for Playstation 3, XBOX 360, Wii, PC Game. All screenshots are real-time in-game images.

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Thanks, that's a good read. I'm really excited about the new Prince. I used to play those on the PS2 and they were really great!! 
Comment by hillbilly | 2008-08-15
great article. i've been thinking that games are so kewl now. espcially with the xbox360 and the ps3. the wii sucks, its like back to ps2.
Comment by toy565 | 2008-08-15
Funky dude! Can't wait for Tomb Raider Underworld. Its going to be a masterpiece.
Comment by sugar | 2008-10-22
Thx, its good!
Comment by web | 2008-12-19
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